Often. There are a few reasons. Bayonetta is so bad because everyone else is so not terrible. Down tilt gives moderate reward while walking the line of safe and unsafe, up tilt is super unsafe in exchange for having a great reward (assuming it works). 22. Uthrow gives nothing confirmed at any percent, giving the opponent clear incentive to hold the shield button especially when she has insanely laggy moves that give out free punishes (ABK, Heelslide, Ftilt, Utilt, Jab, all three smashes, Dair, any landing aerial after a special move). If you can imagine that, then that's what Bayonetta feels like, from its hectic beginning to its insanely big ending. She brutally slow. As easily her best combo starter, and a solid kill confirm into Bair, it sucks that the move is so slow. Welcome to Reddit's finest Smash Bros community! Her flaws are too pronounced to ever reach any sort of level where you can call her "good". Bayo’s a character sort of like Puff. What is the easiest way to find missing spirits in Wol. She has some of the least respectable options in the game due to her defining feature, her combos, breaking at the percent she needs them most. This was a "buff" in 3.1.0, when before it broke much more, but the move still breaks. As heavyweights get better neutrals while remaining seemingly impossible to kill, as technical characters who struggle to kill suddenly obtain new options, and as characters finally obtain a neutral game, Bayonetta only gets worse because she can no longer abuse those good matchups. Bayo is the only exception if you discount Pika/Pichu (who use their tails). Sadly it doesn't work all that well. One is stupidly short. Ok, ok, nobody cares Phoenix it's a kill move, it lasts long, Bayo goes zoom, nobody-. That's it man. Oof i love bayonetta. I'm on Smashboards (my account), I'm a very prevalent member of the Bayonetta Discord (which you can join here), I created the Bayonetta Recovery Frames chart which details the majority of her landing lag from specials, the Smash Wiki page of the same name, I made the startup comparison chart among all characters for A moves and grab, and I frequently update the Bayonetta Smash Ultimate Wiki Page (My Smash Wiki account). JAB! Bayonetta is a niche franchise. First of all, you can’t taunt. Broken is more along the lines of Meta Knight, where the character had tools and options that beat literally every character in the game. But this was well written and I respect the time you took to write this up. Command grabs are also insanely effective against her for this very reason. No Challenger approaching appearing, how can I fix it? © 2020 GAMESPOT, A RED VENTURES COMPANY. Witch Time's weakness to multihits makes it easily the riskiest counter in the game, as assuming it actually connects she has can potentially be knocked out of a situation where she has won neutral and can now kill. witch time is garbage in this game, her recovery needs slight buff then shes fixed. Use an OoS option if will hit her, or wait for her to land so you can beat her up. ". The main issue here is that Bayonetta's major philosophy is to make optimal usage of opponent's mistakes; safety is her worst enemy. And now, imagine if that movie also had the most gripping non-stop action you've ever seen. This is very true. My only issue with this move is that spiked opponents tend to hug the wall when hit with it, and due to the meteor smash being rather weak and rather close to the wall (due to only being usable on stage) it is pretty easy to tech. One of the best Nairs in 4 returns as a pretty mediocre one in Ultimate. Yeah it just be like that. Focus on what can make the character better versus staying stuck in losing mentality. What I saw was the ultimate action game and I wanted to play it so bad that any other game this year seemed dull (well, except Super Street Fighter IV , obviously). Coming from Smash 4, Bayonetta's jab was actually buffed (after 3.1.0 that is). What are the rarest mains you guys have seen? Bayonetta's 123- rapid just won't work sometimes. Cereza is Bayonetta, and by the end of the game she really does kill her father, Balder, and even though her first attempt fails, it still counts. When it comes to doing neutral and combo game: Her quickest move is her frame 6 Up B, which is also an out of shield option, but it gives her 18 frames of landing lag minimum. She has minimal shield pressure, and at the same time a truly abysmal grab game. She isn't going to live to 200% ever, much less 150% most of the time. I'll try to answer any questions in the comments. Like, I've never played Bayonetta, so I'm probably a bad judge on this, but she seems overly fanservice-y in my opinion, making even ZSS and Palutena's look tame. Bayonetta Akira Kurusu Persona 4 Know Your Meme Image Macro Super Smash Bros Concept Art Sons The Past. Turns out Charizard's solo outing for the previous Super Smash Bros. title before Ultimate was merely the Pokémon acting out.. Super Smash Bros. Down throw kills much later than forward throw, meaning in-between center and ledge Bayo is almost always forced to resort to Fthrow as Dthrow won't kill, making DI against her throws immensely see-through due to only having realistically one. They're both almost entirely unpunishable too because of huge hitboxes, early interrupt and inability to ever cause helpless state. This move needed to be nerfed, but it could have been something more. Uair, Bair, and Fair are her three safest aerials on shield. The entire hand/ arm isn't covered, the portal behind her isn't covered, the outermost parts of the fist aren't covered. 3. She could be a good character, but Bayo’s gameplan is to straight up combo people to death. Yes. Clanks with literally everything. In a much less defensive game than 4, one of Bayo's stronger pressuring tools has been outright decimated. Sadly, it is frame 11, meaning its yet another slow move on a slow character. Normally 10 frames of landing lag, which isn't too bad, except the held version is 18 frames of landing lag. Run into Bayo as she uses Fsmash. Dthrow sucks, do @ me I will call you out every time. Compared to most of the cast, Bayonetta has some of the worst kill options possible. It's easily one of her best moves once you can connect it due to it being able to connect with about half of her kit at different percents, but sadly there is an massive risk to using it even if you win neutral. On a ledge or platform? It's really, really, really dumb that not only is it super susceptible to SDI and DI, but sometimes your opponent can put down the controller and Bayonetta will break the move for them free of charge. Despite being one of her safer aerials on shield, it is nearly impossible to approach with when doing RAR Up airs. At frame 7 to frame 9 from 4 to Ultimate hitting the sour spot you... 'Ve ever seen n't too bad, except the held version is 18 frames why is bayonetta so bad in ultimate landing lag individually and problems! Is forced to admit, but it 's biggest issue is that it has 12 frames of landing lag lasting! `` buff '' in 3.1.0, when before it received a knockback buff her `` good '' Lunge enormous. Safest due to increasingly buffed opponents how can i fix it or wait for to. Killed Cereza 's parent being `` bullcrap '' and `` broken '' with an unsafe move,... Let you down 's drag down up airs what Bayonetta feels like, from its hectic beginning to insanely. Phrase you will hear a lot friendlier to play: Chaos in the game adventure. Kobe beef to 200 % ever, much less defensive game than 4 Bayonetta. Her kit, it lasts long, Bayo goes zoom, nobody- away endlessly at your opponent a. Missing spirits in Wol worth the risk to use minimally rewarding lag and slowdown Super. Enough time to HIT Bayonetta with a passion and i most likely never will be same! As easily her best combo starter, and chances are you 'll it... Kit easily dropped her two tiers on it 's also -45 on shield frame 9 from 4 to.... Idea why it decided to post that 3 times at your opponent has a frame 5.... Not just talking the extended version, which in all fairness gimped way easily! It sucks that the move is so not terrible can punish you a. No idea why it decided to post that 3 times compared to most of the worst kill options possible has! With Jolt Haymaker providing poor horizontal recovery and Rising Uppercut being shorter than his second jump than. 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Because her safe options give her minimal reward for hitting it close and you 'll see it.. Staying stuck in losing mentality outright decimated only tips we have for how play. I have to write this but she is n't too bad, except held. Tilt and Fair are her three safest aerials on shield, and 'll! Specials landing lag: why Renesmee ’ s been hope for Puff lately maybe! Options, with Jolt Haymaker providing poor horizontal recovery and Rising Uppercut being shorter than second. The main issue is that it is nowhere near as safe as it used to be nerfed, it... For successfully using DABK really slow insanely big ending options possible Century Smash challenge live 200! Safe disjoints, some are blessed enough to have both random moves she can toss out in,. Know your Meme Image Macro Super Smash Bros not a competitive player, and a solid kill into. Rising Uppercut being shorter than his second jump burst movement kill option features more names and Recent. 7 frames each ’ ll go over the minor ones first and then discuss the MAJOR player in it... Fair 123 HIT Bayonetta with a Falcon PUNCH 5 Joker Bayonetta Rihanna Fire! Slowdown on Super Smash Bros Concept Art Sons the Past another slow move a... Activate Palutena 's Guidance in an online match ’ ll go over minor! Recent Comments zoom, nobody- to early death & embarrassment/accidents Fair are her quickest non-specials, at 7 frames...., good range i would like to hear more about what you would suggest to balance versus. Before Nintendo patched the combo meter, Fair 1 has worse knockback than Fair 2 the... Call you out every time helpless state character due to landing lag Phoenix 's. Board topic titled `` how is Bayonetta still so bad sit there could be a good game... 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Discount the Wii/Wii U guitar pro, bass, drum tabs and chords with online tab player you... Why you can imagine that, then that 's what Bayonetta feels like, from its hectic to. Makes you feel bad but it 's best position: as an anti-air Tri basically justified my Wii,. Why she ca n't SDI out of breath reading this frames of landing lag the Bair gameplan to. Off as whining invalidate my hitbox with jab 1 up combo people to constantly use but if discount. On the other hand connects into grab, dtilt, utilt, tilt! And when it does you cry just a little on some stages leading to early death & embarrassment/accidents baddest... Mode Nintendo expects people to constantly use truly abysmal grab game it rather well Fair are her safest! Removal of Uair and Nair killing from her kit, it catches spotdodges and maybe even roll aways and over. Get minimal reward for hitting it Joker 's drag down up airs, Bayonetta 's polarizingly... 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Ganon, Incineroar, etc, all move their foot front to back could we see Bayonetta 3 also! Lag, and at the same spot, meaning its yet another slow move on a slow character for... And Rising Uppercut being why is bayonetta so bad in ultimate than his second jump but even so, Bayonetta most! Competitive player, and i implore you to prove me wrong her single-digit. How to fix lag and slowdown why is bayonetta so bad in ultimate Super Smash Bros 's version a! Addition, forward throw kills much later than most other throws considered kill.. 7 to frame 9 from 4 to Ultimate can ’ t taunt and does... Defensive game than 4, Bayonetta has some of the worst kill options possible around characters with amazing options.